I first became aware of Grand Cru when they launched Supernauts for iOS. I ended up sending a few minor audio-related bug reports, which they quickly identified and fixed. I later applied and was accepted into the closed beta circle running on TestFlight — which led to playing and reporting bugs on four different game projects they were developing at the time.
They eventually narrowed down to two titles, and I made several feature requests and frequently brought replicable issues and graphical glitches to their attention. I also got to attend a brainstorming session for one of the titles at the offices, which was thought-provoking.
I started a two-month internship at Grand Cru and quickly got my feet wet using both Flowdock and Trello to communicate with the development team. I was tasked with analyzing PlaytestCloud recordings from casual gamers, writing and maintaining the game FAQ, and correcting and making minor adjustments to the game dialogue and character descriptions. And, obviously, hunting for bugs in the user interface and identifying issues with user-flow progressions and logic.
Maintaining direct contact — face-to-face and via chat — with programmers led to extremely productive, intensely dynamic days full of bug fixes, regression testing, identifying new issues caused by the fixes, and getting new features added. I thoroughly enjoyed my time as a QA intern at Grand Cru.
Part of esaruoho's game-QA work — see also Wadjet Eye Games — Game Testing and Heavyweight Rex — Freelance QA, 2017–2023.