QA / manual edge-case testing and user support. During my time at Vizor / Pixelface I worked on:
Vizor Patches — a browser-based, graph-based 3D / Virtual Reality experience-building app (Oculus Rift, Oculus Go, Google Daydream, Samsung Gear, Microsoft Mixed Reality, HTC Vive, Google Cardboard, and most modern desktop & mobile browsers).
Vizor 360 — a browser-based app for creating experiences from 360 photos and media (Oculus Rift/Go/Quest, Google Daydream, Samsung Gear, Microsoft Mixed Reality, HTC Vive, and most modern browsers).
Bloom — a VR-editing engine for experiences and games, using objects fetched from the Google Blocks, Sketchfab and Remix3D APIs (Oculus Rift/Go/Quest and most modern browsers).
Vehikill — a browser-based desktop & mobile IO demolition-derby game.
I maintained contact with beta-testers and clients of Vizor 360, assisted in maintaining our GitHub repositories (ticket editing, clarification, chasing issues), and helped plan milestones and sprints while reporting new bugs found through manual testing.